ASHLEY JENNINGS' PORTFOLIO
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PROGRAMMING


The Park, Masters' Thesis Project

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​For my masters' thesis, I developed a video game called The Park. The goal of this project was to create an interactive visualization that allows the user to make decisions that result in meaningful changes to the scenario.  The player must discover the perfect balance between pollution and energy usage for the environment in the game, and is encouraged to consider the tradeoffs of different energy sources, such as cost, efficiency, and amount of pollution. I wrote the scripts for this game in C#, using MonoDevelop, Unity's standard IDE.

WALKTHROUGH
THESIS PAPER

Nyan Cat's Quest

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​This was a final project for CS 2261 (Media Device Architecture) at Georgia Institute of Technology. It is a Gameboy Advance video game written in C, and utilizes multiple animated sprites, sound effects, game states, and bug-free gameplay. 
Download File
*Note: You will need a Gameboy Advance emulator on your machine or Android device to play this game. Please see one of the links below to download an emulator.
Windows Emulator
Mac Emulator

Evolve, the Video Game

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This video game was developed in a small group with two other students for a final project in LCC 2730 (Constructing the Moving Image) at Georgia Institute of Technology. Autodesk Maya was used to create all the character models, rigs, and animations used in this game, and it was put together in Unity. I was responsible for a majority of the logic and scripting. 
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Click on the button below to play Evolve: 
Play Evolve

Cloud Drawing Program

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​This program was written in Processing for a class at Georgia Institute of Technology (LCC 2700 - Intro to Computational Media). The program allows the user to use their mouse to draw 'clouds', which then blow away.
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  • Home
  • Programming
  • Animation
  • UI/UX + Design
  • Traditional Art
  • RESUME