Experience
Hi-Rez Studios / Lead Technical Artist
Lead Technical Artist, February 2022 - Present.
Senior Technical Artist, March 2020 - February 2022.
Manages a team of Tech Artists and Technical Animators who support character creation, pipeline development, and performance monitoring. Responsible for UE4 engine-side asset setup, interfacing with programmers, working with designers, and supporting artists and animators.. Established best practices for source control and management of art assets in the interdisciplinary art content creation pipeline. Involved in the development and shipping of the title: ‘Divine Knockout’ (Platforms: PlayStation 5, PlayStation 4, PC, Xbox One, Xbox Series X and Series S)
Savannah College of Art and Design / Professor
August 2021 - November 2022. Atlanta, Georgia
Adjunct professor teaching courses in the Interactive Design/Game Development (ITGM) Department at SCAD Atlanta.
Walt Disney Imagineering / Media and Art Pipeline Developer
July 2018 - February 2020. Los Angeles, California
Digital pipeline tools development for 3D content creation including theme park attraction visualizations, animated animatronics, ride vehicles, simulated projectors, spatialized audio, and other dynamic elements. Supported previously built software products and content creation pipelines, often building out new python tools as needed to improve workflows. Handled process for gathering digital assets from a variety of departments to build previsualizations in Unreal Engine 4 of future attractions for Disney Parks. Produced VR review sessions for stakeholders.
Hi-Rez Studios / Senior Technical Artist
Senior Technical Artist, August 2017 - June 2018.
Technical Artist, January 2017 - August 2017.
Associate Technical Artist, May 2016 - December 2016.
Technical Art Intern, October 2015 - June 2016.
Responsible for technical implementation of 3D art content for the video game, "SMITE". Interfaced with programmers and animators to incorporate character animation and logic into the game environment. Created and maintained animation trees, often reworking older set ups to increase efficiency each patch cycle. Worked daily with the game's database. Resolved technical issues related to art production. Involved in the planning and development of new content.
Georgia Institute of Technology / Graduate Teaching Assistant
August 2015 - December 2015. Atlanta, Georgia
Course (Intro to Computational Media) focused on utilizing the computer as an expressive form of media to create several projects with a variety of programming languages, such as Processing and Javascript.
Esri / Software Product Engineer Intern
May 2015 - August 2015. Redlands, California
Collaborated with a team of software engineers to create features for future software products. Wrote plugins in C# using the ArcGIS Pro SDK for .NET. Developed and evaluated checklist tests. Assisted with UI/UX design of future software functionalities, including 3D animation.
Georgia Institute of Technology / Teaching Assistant
January 2014 - December 2014. Atlanta, Georgia
Helped teach students in computer science course focused on the interaction between hardware and software in media devices. Course leveraged C programming to create graphics, sound, and support user interaction on a video game platform.
Lead Technical Artist, February 2022 - Present.
Senior Technical Artist, March 2020 - February 2022.
Manages a team of Tech Artists and Technical Animators who support character creation, pipeline development, and performance monitoring. Responsible for UE4 engine-side asset setup, interfacing with programmers, working with designers, and supporting artists and animators.. Established best practices for source control and management of art assets in the interdisciplinary art content creation pipeline. Involved in the development and shipping of the title: ‘Divine Knockout’ (Platforms: PlayStation 5, PlayStation 4, PC, Xbox One, Xbox Series X and Series S)
Savannah College of Art and Design / Professor
August 2021 - November 2022. Atlanta, Georgia
Adjunct professor teaching courses in the Interactive Design/Game Development (ITGM) Department at SCAD Atlanta.
Walt Disney Imagineering / Media and Art Pipeline Developer
July 2018 - February 2020. Los Angeles, California
Digital pipeline tools development for 3D content creation including theme park attraction visualizations, animated animatronics, ride vehicles, simulated projectors, spatialized audio, and other dynamic elements. Supported previously built software products and content creation pipelines, often building out new python tools as needed to improve workflows. Handled process for gathering digital assets from a variety of departments to build previsualizations in Unreal Engine 4 of future attractions for Disney Parks. Produced VR review sessions for stakeholders.
Hi-Rez Studios / Senior Technical Artist
Senior Technical Artist, August 2017 - June 2018.
Technical Artist, January 2017 - August 2017.
Associate Technical Artist, May 2016 - December 2016.
Technical Art Intern, October 2015 - June 2016.
Responsible for technical implementation of 3D art content for the video game, "SMITE". Interfaced with programmers and animators to incorporate character animation and logic into the game environment. Created and maintained animation trees, often reworking older set ups to increase efficiency each patch cycle. Worked daily with the game's database. Resolved technical issues related to art production. Involved in the planning and development of new content.
Georgia Institute of Technology / Graduate Teaching Assistant
August 2015 - December 2015. Atlanta, Georgia
Course (Intro to Computational Media) focused on utilizing the computer as an expressive form of media to create several projects with a variety of programming languages, such as Processing and Javascript.
Esri / Software Product Engineer Intern
May 2015 - August 2015. Redlands, California
Collaborated with a team of software engineers to create features for future software products. Wrote plugins in C# using the ArcGIS Pro SDK for .NET. Developed and evaluated checklist tests. Assisted with UI/UX design of future software functionalities, including 3D animation.
Georgia Institute of Technology / Teaching Assistant
January 2014 - December 2014. Atlanta, Georgia
Helped teach students in computer science course focused on the interaction between hardware and software in media devices. Course leveraged C programming to create graphics, sound, and support user interaction on a video game platform.
Education
Georgia Institute of Technology / Master of Science in Digital Media
August 2014 - May 2016. Atlanta, Georgia
Cross registered for classes in SCAD’s M.F.A in Animation program. Graduated with 4.0 GPA.
Georgia Institute of Technology / Bachelor of Science In Computational Media
August 2011 - May 2015. Atlanta, Georgia
Zell Miller scholarship recipient. Graduated with Highest Honors, GPA 3.7/4.0.
August 2014 - May 2016. Atlanta, Georgia
Cross registered for classes in SCAD’s M.F.A in Animation program. Graduated with 4.0 GPA.
Georgia Institute of Technology / Bachelor of Science In Computational Media
August 2011 - May 2015. Atlanta, Georgia
Zell Miller scholarship recipient. Graduated with Highest Honors, GPA 3.7/4.0.
Skills
Programming Languages
Python, C, C++, C#, Javascript, HTML, CSS, Java, PHP, SQL, Python for Maya
Software Experience:
Unreal Engine 4, Autodesk Maya (3D computer animation, modeling, texturing, and rigging), Photoshop, Illustrator, InDesign, Shotgun, Perforce, JIRA, Revit, Unity 3D, Shotgun, Unreal Engine 3, Audacity, Microsoft Office Suite, Balsamiq, 3Ds Max.
Miscellaneous:
Experience with 3D printers, Trotec Laser Cutters, and OMAX Waterjet machines.
Python, C, C++, C#, Javascript, HTML, CSS, Java, PHP, SQL, Python for Maya
Software Experience:
Unreal Engine 4, Autodesk Maya (3D computer animation, modeling, texturing, and rigging), Photoshop, Illustrator, InDesign, Shotgun, Perforce, JIRA, Revit, Unity 3D, Shotgun, Unreal Engine 3, Audacity, Microsoft Office Suite, Balsamiq, 3Ds Max.
Miscellaneous:
Experience with 3D printers, Trotec Laser Cutters, and OMAX Waterjet machines.
Service & Leadership
Esri Campus Ambassador
August 2015 - May 2016
Organized communications on campus to connect computer science students with job opportunities at Esri.
Omega Phi Alpha
Spring 2012 - Spring 2016
Member of national service sorority. Volunteered over 200 hours for local and international efforts, and held two executive board positions.
August 2015 - May 2016
Organized communications on campus to connect computer science students with job opportunities at Esri.
Omega Phi Alpha
Spring 2012 - Spring 2016
Member of national service sorority. Volunteered over 200 hours for local and international efforts, and held two executive board positions.